Friday, June 5, 2009

Hydra Flak Tank

Two Hydra Autocannons per tank. 4 twin-linked autocannon shots with a 72" range.

I think for 75 points on a tank chassis, it's nice.

Sadly, the biggest problem for this vehicle is...it's competition!

There are so many good tanks in the heavy slots that taking these is a real conundrum.

I think having 2 in a squadron will give you a reach capability most armies will learn to fear.

No, they won't smash enemies to bits. There is a chance they won't do much of anything against armored vehicles, but there is also a chance (smaller) they will do something.

When you are playing table quarters and the other guy has deployed far back, or you are playing a army that starts in reserve and enters from a table edge...that's where a Hydra really comes into it's own.

Know what it really comes in handy against? Valkyrie rush armies. You can take down a squadron of those guys when they rush across the table at you.

It's also nice to have autocannon shots for harassing enemy infantry on their objective, when the Hydra isn't needed elsewhere.

I think this is a fine 'odd man out' choice in the heavy support slots. Meaning, double up on two choices of something else, and bring in a couple Hydras.

1 comments:

Anonymous said...

Well I have never played with Hydras; however, I feel that hydras have an exceptional advantage in the fact they only cost 75 points at base. You can deploy 2 of these for the cost of just about any other heavy.

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