Thursday, June 4, 2009

IG Combo 1: Nob Biker Removal

Worried about Nob Bikers, and your new shiny tanks that aren't moving fast (if at all) and have a rear armor of 10, aren't ya?

While tank shocking them is always a possibility, and a decent one...getting tank shocks off isn't a guarantee.

So, isn't killing them with ridiculous ease a better option?

I think so too.

Now imagine, the Nob Biker squad has zoomed forward towards your battle line.

They have a 3+ cover, 4+ armor, 5+ invulnerable (usually), a Warboss, morale check re-roll, Feel No Pain, T5, and most have S9 power claws.

If they get next to your army, you will have a hard time putting large blasts on them because you can't cover any of your own stuff and Bikers in base with your own tanks are a big issue.

In general are very hard to get rid of even with many S8 blast/large blast weapons, because they have the 3+ cover and then your toast, yes?

So, how to deal with this?

Why, a thorough knowledge of the rules, solid tactics, and a nasty unit combination will see you through.

You are already bringing a Inquisitor Lord + Mystics in most IG builds for deep strike defense, yes?

Since the IG elites are kinda meh, you can burn some points on the only really good one--the Psyker Battle Squad. Fill it up.

Drop the Nobs Leadership by say -9, to a minimum of 2.

Not a bad thing, you cause casualties via shooting and odds are they are running. Problem is, even new Guard aren't really that mobile, and don't want to go into midfield against Orks--so forcing them to fall back doesn't really do you any good. There's probably ANOTHER biker squad around, and you need to be able to take care of both in a single turn. Right? Right.

So what if you focus two units on blowing one Nob Biker squad away, and then focus all of your fast attack (aka Hellhound and Leman Russ) plus ALL of your troops (whatever they are) plus your commands, into killing said 2nd squad.

Things would be looking up at that point, yes?

Well, let's complete the equation.

Burn another elite slot on an allied Callidus Assassin.

You have an Inquisitor already, so you can buy the Assassin.

Now go read the rules, specifically the FAQ that covers the Neural Shredder.

Oh right, I have a S8 AP1 flamer template that WILL insta-kill you if your LD is say 4 or less.

Didn't we just move the Nob squads LD down to 2, including the Warboss?

Now what does that do for us?

Well, if tank shock the Nobs into 'flame me please' formation, you can easily get most if not all of the Nob squad under one template.

Now the Ork player is sweating. You better have a printed copy of that FAQ, btw.

You now:

Negate FNP.
Instakill everyone (including the Warboss).
Negate their 3+ cover.
Negate their 4+ armor save.
Wound all of them on a 2+.

So basically, anyone who is wounded and fails their 5+ cybork save, is dead.

Then whatever is left (unless you rolled 2+ on everyone, and he failed all his 5+ invulnerables or funnier yet, didn't have any to start with) will most likely fail their LD2 test to stay, and flee.

Since they will almost certainly be below 50% strength at this point, they are gone.

This does work well on anyone of course, but focusing that much killy ability on say a tactical squad, is just silly. Well, unless you have nothing else to do then you may as well, right? lol

Enjoy!

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