Friday, June 5, 2009

Sentinels

Ahoy, suck Dreads incoming!

So, two kinds of Sentinels to play with.

Scout Sentinels.

IMO, the best of the lot. For 35 points you get a scouting move through cover 'annoy the piss out of you' multilaser. Don't knock S6, Tau players would kill for this.

Do not spend one point on these guys. Buy them in squadrons of 2 or 3, and if you lose 100 points so what? Against S3 armies, these guys are awesome. Eldar, Tau, IG, all need to dump fire into these guys because they can't CC them without sending in specialists.

Marines are better able to handle them, but who cares? You cost enough you can give a shit if a tactical squad kills you in a couple rounds of combat.

Seriously, screw all the upgrades.

Armoured Sentinels.

Did you say you wanted to spend 75 points for a fucking plasma cannon? Obliterator price? Screw that.

You can annoy your opponent with these, but just do the math.

3x35=105.
2x55=110.

You really think that AV12 will save you?

I'd rather have Scouts, Move Through Cover, and 3 more multilaser shots.

Please, do not bring any weapon upgrades (or any upgrades at all) except for autocannons. Yes, I am well aware you can 'hide' these guys pretty easily behind trees--problem is, if you are really getting cover...you usually can't fire the fucking weapon! So if you think spending 240 points for 3 AV12 vehicles with lascannons and camo netting is 'win', you need to turn in your Guard badge.

It's an amusing model, but without deep strike you can't drop heavy flamer guys onto people anymore. So the best you can do is block their movement with the little scouts and laugh when they CC you.

Scouts, always.

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