This is a alpha strike list. Tactics at the end.
Oh and for all you poor 1500 bastards, I'll be including how to make it work at 1500.
You're welcome.
"The Alpha Strike"
Here we go:
130 Command Squad, 3 Meltaguns, Heavy Flamer, Astropath.
130 Command Squad, 3 Meltaguns, Heavy Flamer, Astropath.
280 Valkyrie Assault Carrier Squadron (2 vehicles, MMP and HB upgrades)
100 Veteran Squad, 3 meltaguns
100 Veteran Squad, 3 meltaguns
280 Vendetta Gunship Squadron (2 vehicles, Triple Las and HB)
160 Manticore w/Heavy Flamer.
160 Manticore w/Heavy Flamer.
160 Manticore w/Heavy Flamer.
To go to 1750, add this:
110 Veteran Squad, 2 meltaguns, Heavy Flamer.
140 Vendetta Gunship Squadron (1 vehicles, Triple Las and HB)
And that's 1750.
To go to 2000 points, add this:
110 Veteran Squad, 2 meltaguns, Heavy Flamer
140 Vendetta Gunship Squadron (2nd vehicle to 1750's squadron, Triple Las and HB)
And that's 2000.
Hint for 2k forces, mix the heavy flamer veteran squads into the non-heavy flamer veteran squads. Gives those squadrons a surprise. You should be mixing the command squads into the non-heavy flamer veteran squads at 1500 points, btw. ;) Don't do this if you are planning to deep strike the anti-infantry Valks and keep your Lascannon Valks as normal reserves, k? Kinda defeats the point. lol
How it works:
IGNORE THE BELOW IF YOU ARE GOING FIRST AND SETUP NORMALLY!
(Don't forget to Scout though.)
Start ignoring right about here....
Keep everything off table if you are going SECOND. You have +2 to come on, so you should enter on a 2+ on turn 2. Note all of your Valks come in with the guys aboard.
You can deep strike 2 valks pretty easy. You can deep strike all of them if you want to. Often as not, you don't need to--crippling two high target priorities with the command squads twin-linked meltaguns and barrages from their Assault Carriers (and the 3 Manticores) will do the job.
The Manticores can fire directly, so shove a Harpoon missile up their ass and giggle. ;)
Wednesday, June 3, 2009
The Alpha Strike
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