This is a semi-mech list.
Why semi-mech?
You want a soft belly.
You'll see. ;)
'The Nightshroud Army'
70 Primaris Psyker.
70 Primaris Psyker.
70 Platoon Command.
270 Infantry Squad x4 plus Commissar + 3xAutocannons
70 Platoon Command.
270 Infantry Squad x4 plus Commissar + 3xAutocannons
120 Devil Dog Squadron (1 vehicle, Heavy Flamer hull weapon)
120 Devil Dog Squadron (1 vehicle, Heavy Flamer hull weapon)
120 Devil Dog Squadron (1 vehicle, Heavy Flamer hull weapon)
160 Leman Russ Eradicator, Heavy Flamer hull weapon
160 Leman Russ Eradicator, Heavy Flamer hull weapon
Going to 1750:
160 Leman Russ Eradicator, Heavy Flamer hull weapon
65 Rambo.
20 2xAutocannons to the Infantry Platoons.
Spend 5 points where you want, go ahead and splurge. ;)
That's 1750.
Going to 2000:
Add a Devil Dog to 2 Squadrons.
Leaves you 10 points, again...go nuts on your spending. lol
That's 2000.
So, how this army works:
Well, the Devil Dogs need to focus on heavy armor as you have no meltaguns.
You do have two rather large stubborn infantry squads with 6 (or 8) autocannon shots with LD9 able to hurt a light vehicle a turn--hopefully you'll pass your platoon command and get more firepower.
Now I'm sure you remember the Primaris Psyker review, and how I said NEVER to run him with a Commissar. Well, except in THIS army. If he gets executed, oh well.
See, CC units can show up and pummel you in the face all they want. LD9 stubborn with 40 fucking guys is going to stay around. lol
If you don't get the gist, you use Nightshroud on the big squads to annoy the other guy. Combine with 42 bodies, cover saves, and being spread out...you are not going to run from being shot at. Who says Guard can't take objectives? lol
Hopefully the Devil Dogs and Autocannons will pop transports, so you can unleash the Eradicator.
Yes, I know it can miss. I know it doesn't kill Marines.
I also know, for anyone forced out of their transport--if they are Xenos, they better fucking hide, because the Eradicator will crush them. Wounding Marines on 2+ is good enough, ya know.
This army has several weak spots, and it doesn't spam Melta. However, you won't like it one bit when you get shot out of your transports. If the Guard are within 24" and fire...that's over 70 lasrifle shots from EACH SQUAD. Within 12"? My head hurts. Almost 110? Yeah, your Terminators are going to walk through that. lol
Anyway, you better be good when you go for this army--it's difficult to use, and is a pure combined arms force. If you can't get people out of their vehicles quickly enough, you are going to be in combat forever. At least with stubborn 9 and 40 guys, you might last forever. lol
Wednesday, June 3, 2009
The Nightshroud Army
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