Monday, June 8, 2009

Nork Deddog

Finishing up the Regimental Advisors and Commissar affected areas of the IG Codex, we have Nork.

Loyal to the End: So if you missed the whole point of NOT attaching your Commissars to your Company Command Squads, Nork will teach you the stupidity of your ways.

Oh and he counts as a bodyguard. Yay for him.

Heroic Sacrifice: Kill Nork, take D6 S6 wacks for your trouble.

Nork is also Stubborn, has FNP, decent stats, and Furious Charge (for when you want to suicide your Company Command Squad, I guess).

The most important thing about Nork is, he is NOT an independent character. So if you take Nork, your command squad will never run away from anything on a 8 or less. That's not too shabby really.

All that said, he is overcosted. 110 points for an Ogryn without a power weapon? Well, thanks but...no thanks. I love his fluff, how he beat a Warboss up and his Meganobz bodyguard ran away (instead of pulping the command squad). In game 64,218 when you actually duplicate this feat, write in!

All the CC guys for Guard seem to have a hefty price penalty for their so-so'ness. Overall, Nork isn't a bad choice but I'd rather have a Veteran squad for the points.

Call me crazy.

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