Sorry, not gonna call the guy by his official name.
It's Rambo.
He's pretty funny really, but is he effective?
Well, for 65 points--I won't complain about anything but his useless pistol.
Deploy him in cover, pretty much always. That's his whole point, to drive people from cover so you can kill them. See that whole Stealth, Fleet, Move Through Cover section? Yeah, he's built for cover busting, so use him that way.
The turn he arrives, he throws his demo charge at something and hopefully kills it. Note due to his small size he can get rear armor shots on tanks, but his best use is dropping that charge on infantry in the open.
When you are done zapping someone, and if you don't in turn get zapped; he's a decent assault unit. He'll never take on anyone capable in a fair fight, as his defenses are crap and he's easily killed. However, with 6 poisoned attacks that wound on a 2+, he's a son of a bitch for killing weakened units (or just weak units). Remember if they are T3 or less, you get to re-roll those poisoned wounds. As he hits most infantry on 3+, he's a bad mama jama. Now the best part is, if you can actually assault a C'Tan or a Wraithlord...he can take them down. It's not super likely, but it does happen and it is funny. ;)
Add in on Astropath and Rambo will be coming out of his cave right about...NOW!
Having Hit & Run makes him even more dangerous, as you can lockup a squad with another unit and have Rambo fuck them up on the side. With limited attacks, it won't be easy to drop him in CC. If you have 65 points to spare and an elite slot free, you really should consider Rambo.
He's fun. He can also be horribly effective (or ineffective). It's all about playing him correctly.
Monday, June 8, 2009
Rambo
Labels: Characters
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment